<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Anthony Di Giovanni Portfolio]]></title><description><![CDATA[Anthony Di Giovanni]]></description><link>https://adigiovanni5.wixsite.com/anthony-di-giovanni/blog</link><generator>RSS for Node</generator><lastBuildDate>Sat, 27 Jun 2026 06:03:29 GMT</lastBuildDate><atom:link href="https://adigiovanni5.wixsite.com/anthony-di-giovanni/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Ghost Recon Wildlands - Avant poste design Analyse]]></title><description><![CDATA[I) Ghost Recon Wildlands mechanics Divers éléments à prendre en considération : Les positions furtives Surfaces de couverture...]]></description><link>https://adigiovanni5.wixsite.com/anthony-di-giovanni/post/ghost-recon-wildlands-avant-poste-design-analyse</link><guid isPermaLink="false">65ca46098cb8962fa524ca2d</guid><pubDate>Mon, 12 Feb 2024 16:35:10 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/9c0415_d52d591aa5914433897fa2efbfdfdabe~mv2.jpg/v1/fit/w_616,h_353,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Anthony DI GIOVANNI</dc:creator></item><item><title><![CDATA[Level Design - Half life 2 - Using Steve lee methodology]]></title><description><![CDATA[Level design using Steve Lee methodology : Text to level design on Hammer by valve]]></description><link>https://adigiovanni5.wixsite.com/anthony-di-giovanni/post/level-design-half-life-2-using-steve-lee-methodology</link><guid isPermaLink="false">646a81a03353dca241869274</guid><category><![CDATA[Analyse LD]]></category><pubDate>Sun, 21 May 2023 20:41:50 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/9c0415_e0f696275f8f42d496c3d1f2fd35c123~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Anthony DI GIOVANNI</dc:creator></item><item><title><![CDATA[Bioshock - Smuggler’s Hideout]]></title><description><![CDATA[Introduction Smuggler's Hideout, or Smugglers' Hideout, is the fourth level in BioShock. Jack's objective here is to reach the submarine...]]></description><link>https://adigiovanni5.wixsite.com/anthony-di-giovanni/post/bioshock-smuggler-s-hideout</link><guid isPermaLink="false">63fb8d62134580673a95673e</guid><category><![CDATA[Analyse LD]]></category><pubDate>Mon, 20 Feb 2023 17:15:24 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/9c0415_371eb717bea847988b4bde7f80745348~mv2.jpg/v1/fit/w_437,h_228,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Anthony DI GIOVANNI</dc:creator></item></channel></rss>