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Anthony Di Giovanni Portfolio
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At the end of my 2nd year, I decided to devote myself to level design. We had a workshop on Portal 2.
I set myself the challenge of doing one level design a day for a short period of time, proposing playtests and collecting data to train myself.
Release Date
19 march 2021
Platform
PC

My goal was to focus on quick iterations and testing with a game that featured a level editor.
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