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Context

As a level designer, a friend asked me to create ten levels for his 3rd year project, a mobile game where you click, swipe frogs from a tower of frogs! 

Release Date

20 June 2023

Platform

PC / Mobile

Goal: remove all amphibian of the tower, click on the light green cube, et swipe the dark green cube

To have the best experience, play it on mobile

Responsabilities

  • Build ten levels with a good difficulty scale
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To help me I used excel in order to have a "visual" representation of the levels, my goal was to avoid the repetition of swipe or clicks while bringing a progression in the difficulty by dosing: 

  • the number of frogs / toads 

  • the time available in the level

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