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Anthony Di Giovanni Portfolio
Context
As a level designer, a friend asked me to create ten levels for his 3rd year project, a mobile game where you click, swipe frogs from a tower of frogs!
Release Date
20 June 2023
Platform
PC / Mobile
Goal: remove all amphibian of the tower, click on the light green cube, et swipe the dark green cube
To have the best experience, play it on mobile
Responsabilities
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Build ten levels with a good difficulty scale


To help me I used excel in order to have a "visual" representation of the levels, my goal was to avoid the repetition of swipe or clicks while bringing a progression in the difficulty by dosing:
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the number of frogs / toads
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the time available in the level
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