Anthony Di Giovanni Portfolio
context
Project of end of 3rd year realized alone (with some advice of friend), For my demo tape. I wanted to realize a FPS project where the character has an ability in addition to shooting. After a short pre-production I created a first prototype with a grappling hook
Release Date
20 June 2022
Platform
PC
Play as a character with a grappling hook! Fly around avoiding turret fire and reach the obelisks!
Responsabilities
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Build first and second level of the game
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Programming
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Playtest


To do this I allowed my player to shoot with a gun, to use a grapple and to slow down the time
After some playtest I removed later the fact of having ammunition but keeping the possibility of reloading, everyone likes to reload!
Playtests



Thanks to two series of playtests I was able to ask many questions and gather important information on how to improve the game experience that I could bring as a developer.Thanks to two series of playtests I was able to ask many questions and gather important information on how to improve the game experience that I could bring as a developer.
For example, some people thought the game was too simple, or that it lacked feedback on certain actions...
