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At the beginning of our 4th year, we have to create a game for a client.
Our client was the Montpellier National Opera Orchestra

We had to create a game with the only constraint being the respect of Mozart's opera: "The Magic Flute".

Release Date

15 january 2023

Platform

PC

Play as Tamino from Mozart's Magic Flute and try to save Pamina with your flute.  Go through the different settings inspired by the opera and meet its characters in  this Puzzle game.

Responsabilities

  • Build first and last level of the game
  • Editing GDD
  • Set up and update a schedule for the team
  • middle man between team & client
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My core responsibility for this project was to create simple and pleasant levels.
The target audience for this project was a wide range of people from 7 to 99 years old, the game was presented on an arcade terminal on site during the opera performances.

At the beginning of this project I positioned myself as a game designer, then when the metrics and documents were written I took on my main role as level designer

During this project I also had to act as producer by creating and maintaining schedules and email exchanges

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As the lead level designer my role was to provide documents to enable other level designers to quickly create levels

  • To do this I used Excel to note down the data of the different jumps (x1,x2,x3,x4 & long or short) as well as their metrics.

  • the degrees to use in the engine in order to have the best jumps whatever the size of the platforms used

  • (collection of information, tests, conversion into Unreal Engine metrics and set a difficulty

Pre-Production

During this phase, there was very little personal work, mostly team work with the two other game designers we were thinking about an "original" way through the 3Cs to present the game with a camera at first 

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