Anthony Di Giovanni Portfolio
context
At the beginning of our 4th year, we have to create a game for a client.
Our client was the Montpellier National Opera Orchestra
We had to create a game with the only constraint being the respect of Mozart's opera: "The Magic Flute".
Release Date
15 january 2023
Platform
PC
Play as Tamino from Mozart's Magic Flute and try to save Pamina with your flute. Go through the different settings inspired by the opera and meet its characters in this Puzzle game.
Responsabilities
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Build first and last level of the game
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Editing GDD
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Set up and update a schedule for the team
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middle man between team & client


My core responsibility for this project was to create simple and pleasant levels.
The target audience for this project was a wide range of people from 7 to 99 years old, the game was presented on an arcade terminal on site during the opera performances.
At the beginning of this project I positioned myself as a game designer, then when the metrics and documents were written I took on my main role as level designer
During this project I also had to act as producer by creating and maintaining schedules and email exchanges



As the lead level designer my role was to provide documents to enable other level designers to quickly create levels
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To do this I used Excel to note down the data of the different jumps (x1,x2,x3,x4 & long or short) as well as their metrics.
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the degrees to use in the engine in order to have the best jumps whatever the size of the platforms used
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(collection of information, tests, conversion into Unreal Engine metrics and set a difficulty
Pre-Production
During this phase, there was very little personal work, mostly team work with the two other game designers we were thinking about an "original" way through the 3Cs to present the game with a camera at first

