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Small Personnal project to learn a Ultimate doom builder and try something new with the editor with a 1 week deadline.

Release Date

22/03/2024

Platform

PC

Doom 2 - Temple
 

As I was working on a personal project, I first wondered what workflow I was going to use. Shortly afterwards, I discovered the videos of a level designer: Steve Lee. Thanks to his videos, I was able to use his workflow in this personal project using a first written version of the level : the "Skateboard first approach

We imagine we want to create a vehicle the top approach will make us focus on the product with his most ambitious form and we will try to make for the very start of the project

in step 1,2,3 it leads to : we don’t have a proper car to drive until the very end of the process ( stressful , low quality because no test)

bottom approach :

focus on the goal : deliver a vehicle : we have a working version of something we want to achieve from the very first step.

Skateboardapproach.png

Text first
 

Doom 2 Level design
Goals

1 weekend to 1 week idk level design on doom 2 for a middle level with something to enhance it

Elements
  • weapon

    • pistol

    • shotgun

    • Gatling

    • SuperShotgun

  • Enemies

    • zombie guy

    • shotgun guy

    • Pink demon

    • Cyberdemon

General Thinking [Optional]

Stairs with ennemies hidden inside ( surprise)

Constraint
  • Use 2 corridors maximum

  • big challenge at the end

  • Use a big monster at the end in a different way

Gameplay beats
Questions

Where can i place the green key ?

Sequence
  • spawn in a room alone & unarmed w/ pistol ammo ?

  • first enemy in a corridor , kill it with fists ?

  • Gain pistol corridor with a locked (red) door

  • L shape room with stairs

  • big room with 2 levels few enemies inside

  • get Red key

  • spawn a large number of enemies (trap)

  • unlock red door

  • room with ennemies

  • room with a lot of ammo & heal ?

  • green locked door

  • biggest room with 3 levels & large amount of enemies ?

 

DOOMPAPER.png
Doom2Map.png
EditorDoom2Map.png

Release Date

Ongoing

Platform

PC

My goal is to train myself to design an interesting solo level that benefits from a good rhythm.

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