Level Design - Half life 2 - Using Steve lee methodology
- Anthony DI GIOVANNI
- 21 mai 2023
- 1 min de lecture
Half life 2 - map - escape train station
Goals : what am i trying to do , why & how
- create a level where the player must escape from a train station
Elements
- guards
- gordon's suit
- crowbar
- weapons
- Civilian ?
- boxes
- zombie ?
Constraint
Gameplay beats
Questions
Sequence
- player wakes up in an interrogation cell
- the guard is posted outside
- the door is closed
- player must move boxes to find an exit
- player has to climb crates and finds himself in the main area where the trains are stored
- big fight
- he goes back up by a footbridge ( corridor fight ⇒ guard vs zombie ? )
- he kills everyone and escapes

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