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Level Design - Half life 2 - Using Steve lee methodology

  • Photo du rédacteur: Anthony DI GIOVANNI
    Anthony DI GIOVANNI
  • 21 mai 2023
  • 1 min de lecture

Half life 2 - map - escape train station


Goals : what am i trying to do , why & how

- create a level where the player must escape from a train station


Elements

- guards

- gordon's suit

- crowbar

- weapons

- Civilian ?

- boxes

- zombie ?


Constraint


Gameplay beats


Questions


Sequence


- player wakes up in an interrogation cell

- the guard is posted outside

- the door is closed

- player must move boxes to find an exit

- player has to climb crates and finds himself in the main area where the trains are stored

- big fight

- he goes back up by a footbridge ( corridor fight ⇒ guard vs zombie ? )

- he kills everyone and escapes

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